NUKE: Advanced CG Compositing and Look Development | NK606

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NUKE: Advanced CG Compositing and Look Development | NK606

Compositing Academy
8 ratings

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Compositing Academy



Course Summary

An advanced CG Compositing class, teaching real world and up-to-date workflows.

This class is meant to simulate a feature film level shot, so it requires time, patience and a high attention to extremely small details.

The Instructor

Alex has worked at globally at various well known VFX Studios such as Weta Digital, Industrial Light and Magic, MPC, Sony Pictures Imageworks, and Framestore.

Course Length:

This course is the equivalent of a multi-week university course.

This course is over 40 hours of training, from a Senior VFX Compositor

Detailed Description

Alex will teach you his personal workflow for approaching a complex CG shot, focusing on teaching you to improve 'your artistic eye', and seeing how to build up an image with hundreds of layers and color corrections.

Specific nodes aren't difficult to learn in Nuke - it's the process of layering and understanding how an image should look that defines an experienced compositor. This class focuses in on these technical and artistic concepts and methods.

We will cover dozens of concepts such as:

  • Planning out VFX Shots
  • Controlling Detail in Highlights and Shadows
  • Using Black Levels Artistically
  • Making VFX Cheaper (And Better)
  • Understanding Impressions V.S Reality (For the Viewer)
  • Creating Value Contrast and avoiding Value Conflict
  • Utilizing Color Contrast
  • Using Simple Python Scripts to Speed up our Workflow
  • Learning to iterate on a complex CG shot
  • Controlling Scale
  • Script Hierarchy, Modular Design, and Management
  • Managing Script Assets
  • Baking Complex Transforms on Multiple Planes
  • Creating advanced patterns and forms
  • Learning about silhouettes, forms, light and shadow
  • Utilizing 3D matte painting workflows
  • Overscan and Bounding Boxes management
  • Using Motion Blur on many layers
  • Secondary Grading
  • Pinging Highlights and Creating Levels of Value
  • Primary Grading
  • Creating Light Sketches and Driving Comp Iterations
  • Managing Complex Parallax, Changing Element Parallax
  • Using Warps and Creative Tools to create complex forms
  • Simulating Motion and Overlap
  • Creating Complex Volume Rays
  • Layering Complex Volume Rays
  • Utilizing Depth Maps for complex layered fog
  • Studying Reference and extracting the essence from them
  • Understanding light direction
  • Understanding light bounces, atmospherics, attenuation
  • Edge Blending
  • Understanding Material Properties
  • Integrating 2D Elements and making them look 3D
  • Using 2D Images for Texture Detail
  • Creating Different Types of Complex Layered Glows
  • Matte painting and Forcing Perspective
  • Blending and Transition Points with Matte Paintings
  • Detailed Color Integration with Matte Painting
  • Matching Blacks and Shadows
  • Utilizing pieces of an image to kitbash functional designs
  • Taking 2D Images and Adding 3d Perspective, Depth, Layering
  • Adding or removing texture detail
  • Understanding asymmetry, value breakup, and randomness
  • Balancing the overall exposure of a shot, layering contrast, and 'Contrast Sandwiching / Contrast Stacking'
  • Understanding dynamic range, and the limitations of it
  • Rotopainting, Sticky Projections, and Script Speed
  • Using Daisy Chains, and Managing Pre-Comps
  • Using Utility Passes to Create More Realistic CG
  • Advanced methods for grading smoke and interaction
  • Creating heat distortion
  • Creating 2.5D effects (Trails, Flames, Plasma)
  • Utilizing element libraries to design new effects (2d and 3d)
  • Experimenting with LookDev
  • Creating 2d Elements from Scratch
  • Using Multiple Scripts to Speed up Workflows
  • Creating fake light interaction
  • Creating lasers, lightning, particle charges, and integrating them together
  • Designing lens flares
  • Creating advanced optical artifacts and optical techniques
  • Compositing explosions
  • Using advanced forced perspective

And a lot more other stuff!

Important to note:
This class includes everything you need to create this shot.

It does not include the instructors original script (People will use this shot for their demo reel, so you need to actually create the shot yourself without copying pieces)

Agreement for all licenses:

-You may not publicly or privately share any video or digital file from this class to other individuals, unless it is your final composited shot.

-Redistribution of any digital file in this class is not allowed - unless baked into a final video composite and used for a personal demo reel

-All licenses are lifetime access to the streaming content and downloads

-You may not profit or use these assets for any commercial use

Normal Class (Individual License):
-For training one person
-Email support for technical questions or getting stuck on a portion of the class
-1 Round of In Depth Feedback (Upon shot completion)
(In depth feedback includes a draw-over of your shot, and artistic balancing advice)

Additional Artistic Feedback (Individual License):
-For training one person
-Email support for Technical Questions or getting stuck on a portion of the class
-2* Rounds of In Depth Feedback (Upon shot completion)
(In depth feedback includes a draw-over of your shot, and artistic balancing advice)

VFX Studio:
-For training many artists
-Can be used for an indefinite number of artists

-This is for VFX Studios ('VFX Vendors') only, not Educational institutions or Online Training

-VFX Studio License can not be purchased for the purpose of re-selling or profiting off of this course, only for training artists.

VFX Educational Institutions or platforms:
-Please contact for special licensing.

Refunds are not available for this product for any license, as digital files are transferred on purchase.

License questions?:

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